Solar Element Overview
Solar is a limited-time Mythic element introduced during Update 9, obtainable through the Solar Banner with elemental fusion. Its kit revolves around day/night cycle mechanics that shift ability behavior depending on the in-game time phase.
Solar deals 1.15x damage to Water, Nature, Ice, Reaper, and Phantom elements through its Enchanted Blade passive. This advantage chart makes Solar especially strong against popular meta elements in PvE and PvP.
Day/Night Mechanics
Solar abilities change potency between day and night phases. Plan dungeon runs around the phase that amplifies your primary damage ability. Boss fights that drag across phase transitions require adapting your combo rotation mid-fight.
Community tier lists place Solar in A-tier for sustained boss encounters where day/night cycling provides consistent damage windows. It underperforms Phantom in speed-clear content but excels in longer raid phases.
- Limited-time Mythic from Solar Banner fusion rolls
- Day/night cycle shifts ability effectiveness
- 1.15x damage vs Water, Nature, Ice, Reaper, Phantom
- 500 mastery cap like all Mythic elements
- No longer available on standard banners once event ends
How to Obtain Solar
Solar rolls exclusively through the Solar Banner when Malt Games activates the limited event. The banner supports fusion mechanics—combining owned elements may unlock Solar fusion recipes in the fusion menu.
Existing Solar orbs remain tradeable after the banner closes. Corrupted Solar variants are among the rarest items in the game with no new supply once the event ends.