Ancient Tomb Overview
Ancient Tomb is the first dungeon requiring only level 1. It functions as the tutorial zone teaching wave combat, boss mechanics, and difficulty selection. Seven mob types appear across six difficulty tiers: Easy, Medium, Hard, Hell, Hardcore, and Infinite.
Every new player should complete Ancient Tomb Medium multiple times before pushing Hard. The XP curve to level 35 flows primarily through this dungeon.
Difficulty Recommendations
Easy: First-time players learning controls and element abilities. Minimal risk, low loot.
Medium: Standard leveling difficulty for levels 1-35. Best XP-per-minute for beginners in parties.
Hard: Transition difficulty after mastering dash timing. Introduces higher damage requirements.
Hell and Hardcore: Post-Jungle unlock goals returning for gold and gear with strong elements.
Infinite: Gold and common gear farming once combat fundamentals are solid.
Boss Strategy
The Ancient Tomb boss appears after clearing all wave mobs. Learn telegraphed attack patterns—red indicators show AoE landing zones. Dash perpendicular to charge attacks.
Solo players should conserve potions for boss phase. Party players assign last-hit roles for mastery farming on trash waves before boss.
Loot Expectations
Ancient Tomb drops introductory Rare and Epic weapons plus basic armor. Legendary chances exist on higher difficulties but Jungle surpasses this dungeon for targeted Legendary farming.
No totems spawn in Ancient Tomb. Boss Totems and Item Totems appear in later dungeons.