How We Rank Elements
Elemental Dungeons tier lists must account for mastery investment, awakening availability, raid utility, and dungeon clear speed. An element strong in infinite mode may underperform in short boss bursts. We weight PvE dungeon performance highest because that is where most players spend time.
Rankings reflect the current meta after recent additions like Time, Nightmare, and expanded awakening paths. Balance patches can shift tiers overnight—treat this list as a living document updated with each major patch.
Mastery is saved per element but switching still costs opportunity time. Before rolling a new element, check whether your target sits in a tier worth the gem investment.
S Tier Elements
S Tier elements dominate endgame content with superior damage, survivability, or support utility that other elements cannot match without awakened upgrades.
| Element | Rarity | Strengths |
|---|---|---|
| Kitsune | Mythic | Top DPS, excellent boss melting, strong awakened kit |
| Phantom | Mythic | High burst damage, versatile wave clear |
| Reaper | Mythic | Sustain and damage hybrid, raid staple |
| Galaxy | Mythic | Area control and consistent ranged output |
| Nightmare | Mythic | Recent addition with strong crowd control |
| Angel | Legendary | Healing plus damage, mandatory for hard raids when awakened |
A Tier Elements
A Tier elements excel in specific content but may lack universal dominance or require awakening to reach full potential.
| Element | Rarity | Notes |
|---|---|---|
| Dragon | Legendary | Strong awakened scaling, excellent boss damage |
| Light | Epic | Reliable ranged DPS, low mastery floor |
| Lightning | Epic | Fast attacks, good for speed clears |
| Lava | Legendary | Area denial and burn damage |
| Krampus | Mythic | Seasonal power with solid burst |
| Mech | Mythic | Technical kit rewarding skilled players |
| Solar | Mythic | High damage in sustained fights |
B Tier Elements
B Tier elements are viable for mid-game content but fall off in hardcore, infinite, or raid scenarios without heavy mastery investment.
| Element | Rarity | Notes |
|---|---|---|
| Ice | Epic | Control abilities, slower kill times |
| Gravity | Legendary | Utility-heavy, moderate damage |
| Nature | Rare | Decent early game, outscaled later |
| Smoke | Epic | Obscure mechanics, niche use |
| Bunny | Exclusive | Event element with fun kit, not meta |
C and D Tier Elements
C Tier includes foundational elements every player encounters early. They teach mechanics but should be replaced once you accumulate gems for banner rolls.
D Tier elements struggle in current content. Water, Air, and base Fire lack the damage scaling to justify endgame mastery unless you play purely for aesthetics.
| Tier | Elements |
|---|---|
| C Tier | Fire, Earth, Sand, Darkness |
| D Tier | Water, Air |
Element Advantage System
Each element deals 1.5x damage to elements it counters. Water beats Fire, Earth resists certain types, and the full chart spans all 20+ base elements. Tier rank does not ignore advantages—a well-played C Tier element with type advantage can outperform a mismatched S Tier pick in specific dungeons.
Elemental Blade from the Old Man NPC in Jungle amplifies advantage damage to 1.15x weapon scaling on top of element bonuses. Factor this when choosing your main element for weapon hybrid builds.