Material Categories
Materials stack in inventory and feed NPC crafting systems. They carry rarity labels that do not always reflect actual value—Common-looking drops may be essential for endgame upgrades.
Key Materials Reference
Farm these materials for the most important progression milestones.
| Material | Source | Used For |
|---|---|---|
| Lunar Shard | Challenge dungeons, mob drops | Dash V2, Handy Gorilla crafting |
| Evil Drive | Chests (5 locations) | Dash V2 |
| Evil Amulet | Jungle Blood Moon cursed mobs | Dash V2 |
| Jungle Shard | Jungle Challenge mode | Swordsman quest |
| Frog Legs | Skeleton Raid rewards | Triple Jump |
| Diamond | Rare drops | High-tier crafting |
| Corrupted Shard | Corruption content | Corrupted elements |
| Sandstone / Vines | Nature-themed drops | Various crafting |
Mobility Material Pipeline
Dash V2 consumes the largest early material bundle: 100,000 gold, 12 Lunar Shards, 5 Air Orbs, 5 Evil Drives, and 2 Evil Amulets. Plan dedicated farming sessions rather than passive accumulation.
Double Jump requires Frog Legs from the Traveling Merchant and raid materials. Triple Jump adds Skeleton Raid clears at 800,000 gold per key from Handy Gorilla.
Selling vs Keeping
Never sell materials required for active quests. The sell interface does not always warn about quest items.
Merchant NPC buys select materials at fixed prices. Compare sell value against crafting utility before dumping inventory.