Item System Overview
Items in Elemental Dungeons include weapons, armor, materials, potions, keys, and cosmetic titles. Dungeon runs generate the bulk of your loot through mob drops and boss rewards. Rarity tiers mirror element rarities: Common, Uncommon, Rare, Epic, and Legendary.
Inventory storage is limited on free accounts. Manage space by selling low-tier drops at merchant areas or purchasing the Extra Storage gamepass for twenty-five additional slots.
Loot Drop Mechanics
Each dungeon difficulty increases loot luck multipliers. Hard and Hell modes improve Legendary drop chances at the cost of tougher enemies. Hardcore adds death penalties while Infinite mode farms gear through wave spawning.
Boss kills guarantee higher tier drops than trash mobs. Boss Totems sacrifice element orbs to spawn extra bosses for additional roll chances.
Item Totems accept element sacrifices for chance-based gear rewards. Failed totem offerings consume orbs without returns.
What to Keep vs Sell
Keep materials for crafting quests regardless of rarity display. Lunar Shards, Evil Drives, and Jungle Shards feed mobility upgrades.
Sell duplicate Common and Uncommon weapons after identifying whether stats beat your equipped gear. Gold funds raid keys and Dash V2.
Legendary drops with unique names often belong to specific dungeon loot tables. Check dungeon pages before selling unknown Legendaries.
Crafting and NPCs
The Handy Gorilla crafts keys, equipment, and consumes materials. The Alchemist brews potions from gathered reagents. Blacksmith upgrades weapons with gold and materials.
Traveling Merchant NPCs appear with rotating stock including rare materials like Frog Legs for triple jump crafting.